Showing posts with label Realms. Show all posts
Showing posts with label Realms. Show all posts

Thursday, March 7, 2013

Islands & Fantasy


I recently stumbled across an intriguing lecture series on iTunes regarding islands—their history, their culture, and even their atmosphere. This led me to think, what is the connection between islands in fantasy? What fantasy stories contain islands? What are the pros and cons of using islands in your own story-world? These are questions I’ll explore in today’s blog post.

First, some pros of using islands in your story:
  • Writing a world set on islands is a fairly unique choice. There are other examples of island fantasies, like Ursula LeGuin’s Earthsea Chronicles or C.S. Lewis’s Voyage of the Dawn Treader or Tamora Pierce’s Trickster’s Choice. However, on the whole, islands are an untapped treasure mine for fantasies.
  • The setting of an island can provide a frame for the story to orient your readers and allow you to construct realistic limits on the action.
  • Island stories often include ships and pirates—always a good thing, in my opinion.
  • Islands are so very intriguing in our own world, and they develop such an interesting flavor and tradition all their own. Consider Ireland, England, Japan, Indonesia, or any other famous island in our world. Use these real-world islands as inspiration.
  • Islands provide many interesting cuisine options like sharp shellfish and seaweed. Can be quite interesting for detail and, perhaps, character squeamishness.


Now for some cons:
  • The most important drawback to an island fantasy is that it can be limited, not only geographically but also in terms of characters. If you do decide to use an island story, consider carefully whether you want your island(s) to appear in isolation or connected to/warring against a mainland for more variety.
  • Also, as with many other stories, an island setting will not save your story if you have a boring plot and cliché characters. Islands can only do so much—you need to work out the rest yourself!



And that’s it for today, folks. What about you—have you ever written an island fantasy? What are some of your favorite island stories?

(Side note: My first book is coming soon on Monday, March 11. Stay tuned for the announcement!)


Saturday, September 24, 2011

Onward!

Guess what? We've now finished the blog series on Realms of Faerie! Let's think back a moment on all the topics we've covered:

Castles

Forests

Mountains

Oceans

Fire

Sky

Now, what next? Well, since we've covered some basics to look for when writing fantasy, we're moving on to look at a much deeper, divisive topic: Fantasy and Faith. Lots of people oppose writing fantasy on moral grounds. Why do they think so? What does the Bible say? Is magic wrong? All this and more is coming right up!


Realms of Faerie: Sky



On to the next element of the natural world! Today, our focus will be on sky, and everything wrapped up in it--clouds, stars, sun, moon, air.

Faith & the Sky

Psalm 19:1 really sets the stage for our whole discussion: "The heavens declare the glory of God, and the sky above proclaims His handiwork."

Truly, the sky and air is an example par excellence of the beauty of God's creation. Just looking at the light and warmth of the sun, feeling the breath of wind on my cheek, everything points to God's mastery as Creator.

Psalm 147:4 says, "He determines the number of the stars; He gives to all of them their names." What a stunning example of God's power! Also a great idea for writing, too; giving stars names and valuing each individually could come in handy in a story!

Stars and sky can also be signs of future events--for example, the great star that heralded Christ's birth. However, we've got to remember that, as beautiful and powerful as the sky, sun, and stars are, they are mere reflections of God's glory and power (and not very good reflections, at that).



Writing & the Sky


The sky gives writers an amazing freedom to create and specialize. You've only got to put your imagination to work, and--voila!--the sky in your world is created, unique and important. A few tips, as usual:

1. Constellations ~ in any culture, stars and signs of the sky are important. They can represent that culture's great legends, and symbolize light and hope. C. S. Lewis created the constellations the ship, the leopard, and the hammer. J. R. R. Tolkien created many different named stars--Earendil's Star (attached to a very long legend, too), Valacirca, and many others.

2. Beings in the Heavens ~ C. S. Lewis created star-beings, which were stars that could assume a humanoid form and even marry (for example, Prince/King Caspian's wife was a star-being). Madeleine L'Engle's A Wrinkle in Time contains beings that used to be stars, but sacrificed their star-form and became other creatures in an effort to vanquish the dark. The possibilities are vast and varied, so create!

3. Clouds ~ Got any special formations? Deer-shaped? Special colors? Perhaps blue clouds represent coming evil?

4. Moon & Sun ~ One? Multiple? None? Try changing it up from the normal and expected. It might give that vital dash of life to a dragging story!

That's all for now, but don't be shy--dream and create!








Wednesday, September 7, 2011

Realms of Faerie: Fire



Fire is not technically a "realm," no. However, flames--as with the other elements--are essential ingredients to a well-crafted fantasy world. Thus, we'll be covering flames, both Biblically and technically, in our post today.

What is fire? Scientifically, fire is a rapid, persistent chemical change that releases heat and light and is accompanied by flame. In the simplest terms, fire is energy. Heat is a tangible form of that energy; light is a visible form of the energy. Fire. Energy.

Next, how does the Bible address and portray fire?

In various places, fire is a judgment from God. We see fire and sulfur raining down on unrepentant Sodom and Gomorrah (Genesis 19:24), the plague of hail and fire on the Egyptians (Exodus 9:24), and the ultimate fiery destruction of this earth in Revelation 20. Fire is something to be feared.

Fire also signifies God's presence. God spoke to Moses out of a fiery bush. God accompanied the Israelites through the wilderness in the form of a pillar of smoke in the day and a pillar of fire at night. Hebrews 12:29 says, "Our God is a consuming fire." Fire is a symbol of God's power, glory, and light.

Therefore, fire is clearly holy, and we should treat it with utmost care in our writing, especially as a sign of God Himself.


What about writing fire and flames?

Well, writing fire may seem straightforward. Flames flickering around a cozy campfire, sparks scintillating in the air, the gentle scent of woodsmoke wafting on the breeze... But, please, let's not sacrifice originality and expression here! We have imaginations for a reason!

A few tips to get you started:

1. Color. Color. Color. Let's just get this straight--the first thing to change, the most obvious and easily changed, is color. Color is a fundamental building block of the world; shift it, and originality is born. So what color shall your fire be? Will it burn a mellow grass green at the edges, deepening into a heart of dark forest emerald? Or would you rather have hot pink flames and a white core? It's up to you!

2. Power and intensity: how damaging is fire in your world? Can it be controlled by anyone? Can it be controlled by everyone?

3. Sentience: interesting to play around with. Is your fire at all conscious? Does it have thoughts? Can it speak? If it could, what would it say? Can it act on its own? What if fire could communicate with a particular sect of human beings...then brakes out of control, leaving it up to the humans to conquer it--using both effective communication and physical weapons? Experiment, and you may be surprised at the result!

4. Shapes: fire is usually conceived as a flickering triangle/tongue of light. But it could be so much more! What about round flames? Individual scuttling flames? Flames that take on the appearance of people or things (as in the Chronicles of Narnia book/movie, The Lion, the Witch, and the Wardrobe)? Explore and create!

5. Sounds: sure, flames can hiss and pop and crackle. But what if? What if? What if they...whispered? Sang? Chirped? Twittered? Whistled?

So, please, pick up your pencils and perform spectacular feats of imagination and flickering flames today!





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Wednesday, August 31, 2011

Realms of Faerie: Oceans


Oceans are wild and restless creatures, full of mystery, danger, and strange allure. As Fanny Crosby said, "Can ye fathom the ocean, dark and deep, / where the mighty waves and the grandeur sweep?"

Because of their power and strength, combined with delicate mystery, oceans have been popular throughout the history of fantasy. Almost every fantastic world has one; chances are, the one you're writing now contains at least one stormy deep. Perhaps this may be because our own world is so full of oceans--they cover 70 percent of the earth, after all.

Now what about writing oceans in light of Christian truth?

First, when God created the world, Genesis 1:2 tells us, "The earth was without form and void, and darkness was over the face of the deep. And the Spirit of God was hovering over the face of the waters." So, during creation, the world was watery and shapeless.

We also know that God judged the world through water once, with the Flood. Genesis 7:19, 22 says, "The water prevailed more and more upon the land, so that all the high hills everywhere under the sky were covered. ... Of all that was on the dry land, all in whose nostrils was the breath of the spirit of life, died."

However, God promised never again to send such a flood {Genesis 8:21}. When His final judgment comes, it will be with fire--but more on that next time :) .

Additionally, Jesus is our living water; those who drink of Him shall no longer thirst, but find spiritual refreshment, renewal, and life through Him {see John 7:37-39}.

What do all these verses add up to? How can we apply them to our writing? Well, if you're really interested, I suggest you dig deeper into the topic of Biblical water--believe me, there's lots more to discover! However, in general, water is our life-source, and, in a physical way, provides continued survival. None of us would last long without water. In the same way, on a spiritual level, we all need Christ's living waters to quench our inner thirst and to survive with life eternally. Pretty deep stuff, certainly, but crucial.

So, when writing oceans, be sure to reflect Jesus' life-sustaining spiritual waters through them!

Now for the nitty-gritty of imagining and writing oceans:

1. Color! {always consider color when creating anything. it stimulates the imagination immensely} Does your ocean come in typical shades of aqua to teal to grey to green? Or is it more of a reddish-orange ocean? Is it pure white? Any symbolic significance of the color?

2. Weather Patterns: what does a flat sea symbolize or reveal about your world? Do the waves form patterns? For example, what if secret messages were written in the waves that only certain birds could see and decipher?

3. Life: What creatures make your ocean their home? Is it the usual suspects of clownfish, turtles, and mermaids, or did you throw in a few bird/fish creatures, plus a kraken or two? Mostly tropical marine life? Deep water darkness creepy sharp teeth fishy creatures? Come up with some water-creature of your own to reflect your ideas about the ocean!

Enjoy writing!






Tuesday, August 23, 2011

Realms of Faerie: Mountains


Let me get this here, up front: this post will cover more than mountains. Lots more.

Because, you see, mountains are made of stones--big chunks of solid minerals, hard and gritty or chalky and light. And these stones, indeed, compose the very foundation of any earth, fantasy or otherwise. So, clearly, mountains and the stones beneath them are pretty important in fashioning your fantasy world!

Let's begin with the Christian point of view. Psalm 18:2 says, "The LORD is my rock, my fortress, and my deliverer; my God is my rock, in whom I take refuge. He is my shield and the horn of my salvation, my stronghold." {NIV}

That's pretty straightforward, right? When we think of rocks, in their firmness and solidity, we are to be reminded of God, who is our perfect shield and solid fortress. So when we create our own rocks and stones as the foundation of our fantasy world, we have a heavy task to shoulder and a weighty responsibility to carry in representing the full truth of God's nature.

Who would've thought that even the lowly pebble had a message of God's grace embedded in its atoms?

Now for writing rocks and mountains.

The main thing to keep in mind, as with all fantasy writing, is to be original. How to do that, though? Sometimes the mind just seems inadequate for imagination!

As usual, I've written a few launching pads for your thoughts on rock and stone. If you'd like some additional inspiration, I would highly recommend reading Shannon Hale's young adult novel, Princess Academy. An extremely key aspect of that book is the particular kind of stone, linder, harvested in a local quarry, which enables a rural mountain community to face and overcome dangers of many sorts. Very instructive to those interested in writing rocks.

1. Composition: smooth and shiny or rough and gritty? Light and full of air or heavy and dense? Knotted and eroded or in some pearl-like "perfect" state? Chalky and powdery or smooth and glass-like?

2. Color: ah, joy! I love color! Unusual colors give a huge zing of life and energy to any sagging fantasy world. For a hint of what I mean, take a look at the rocks of our own world--those gorgeous reddish canyon rocks of Colorado's Garden of the Gods, or the clear crystals buried in underground caverns beneath our feet, and even jemstones like turquoise, emerald, ruby. The color or colorless possibilities are, as always, limitless.

3. Unique features: This includes the mountain ranges in your realm, as well as any unusual peaks that have their own name and history. Also included are any strange rock features anywhere in your land--fabulous undersea caves filled with salt crystals or volcanic arches made of cooled lava and the like. Dream big, expand your world's history, and create! But be warned: this is no small task. Do not rush the geography of your world.

Well, that's it for now! Enjoy writing!













Saturday, August 20, 2011

Realms of Faerie: Forests

{I apologize for the delay in getting this post out--I'm sure you know how summers can be, especially with those nagging fantasy projects you've been wanting to accomplish}


This is the second post in our series on realms of Faerie. Last time we talked about castles; now, we're moving into the realm of nature to cover forests.

Forests of all shapes and sizes abound in every proper fantastic world. The Enchanted Forest of Patricia C. Wrede's Enchanted Forest Chronicles is a prime example of such a forest, brimming with worthy woodkeeper's sons, damsels in distress, dragons, and magical enchantments of every sort. You know the type, I'm sure.

As far as faith goes, forests do not typically pose a problem to Christianity. After all, God was the One who created forests in the first place! In fact, we can even say that by creating forests in our imagination, we are reflecting the nature of our Creator God. Pretty neat!

But there's some bad news too. Unfortunately, in fantasy these days, forests often go through the same uses over and over again: a place of refuge for bandits or the big bad wolf, somewhere to gather herbs of healing, a dangerous area through which the long-suffering hero must travel, the ideal location for a poor widow's cottage, and so on.

And, if that weren't bad enough, these forests often consist--dare I say--of trees just like the ones around us {maples, birches, aspen, and so on}, and, further, forest animals suspiciously like the ones we see every day {do I need to mention the word "deer"?}.

Clearly, we need to up the ante on our forest originality!

Need a gentle nudge to get your little gray cells thinking in the right direction? Here are a few things to think of when crafting fantasy forests.

1. Color: Maybe color doesn't matter in the least in your story. So what? Go ahead, make your forest an unusual shade of titanium gray, dove white, or perfume pink, and I guarantee it'll make you think a little deeper about the structure, biology, and cosmology of your fantasy universe as a whole! Just compare it to our forests in autumn or spring--and, really, who needs a boring old green forest?

2. Type of tree: The first thought that comes to mind when I hear the word "tree" is a tall object with branches and leaves. But not necessarily! What if you had a forest made of poles, like a bamboo forest? Or if you had a forest made of gigantic mushrooms? Or a forest of large, fluffy objects that grow on stems {think Dr. Seuss}? The possibilities are literally endless!

3. Use of forest: Honesty, you do not need a forest to conceal your poor dear kidnapped princess. There are so many more clever alternatives involving toothpicks and particularly skilled swordsmen--not to mention imagination. But, let's say you do need that forest for the princess. What if, at the same time, you made the forest come to life, as with the Ents and trees in Tolkien's Lord of the Rings? Then your princess not only faces the task of getting away from her captors, but also somehow befriending or battling the trees to get out. Much more original, aye?

I certainly hope that those are enough questions to get you thinking the best ways to combat boring old forests. I'll also post some public domain pictures below for further inspiration :)







Friday, June 24, 2011

Realms of Faerie: Castles


On to the next series! And, to begin our perilous journey through the strange and fantastic realms of fantasy, is...castles galore!

Yes, that's right--castles. Strictly speaking, a castle can be two things {sometimes both}: One, a large building or group of buildings fortified against attack with thick walls, battlements, towers, and, in many cases, a moat; or, two, a magnificent and imposing mansion, especially one that is the home or former home of a member of the nobility.

So, why do castles pop up so often in fantasy? Well, basically, fantasy looks to the past--especially back to the Middle Ages, Medieval times, the era of valiant knights, fair ladies, and, of course, magnificent castles. Not that it has to; in fact, if you've got a fabulous idea for a modern fantasy, go with it! {Less competition, y'know.} But, back to castles, since royals crop up a lot too in fantasy, as I've mentioned in another post {here}, they need a place to sleep. So--voila--castles!

Now there aren't too many ties between Christianity and castles {that is, there could be a lot, but I'm not quite energetic enough to tackle them in the present post!}. So, I'll just post some pictures here that will hopefully leave you gasping in awe, full to the brim of inspiration for that evil tower you've been envisioning for weeks.

And, without further ado, enjoy!