Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Friday, July 6, 2012

It's All in the Details

The details you use in your story could be the most important part of your writing, because they are what brings your story alive to the reader. Without physical details, we wouldn’t know that Harry wears round spectacles or that Mr. Tumnus carries an umbrella.

To illustrate my point, let me show you a few examples. Which of the following makes the scene come to life in your mind’s eye?
A girl and a man walked down the street.
Or:
Two people walked down the sidewalk along Main Street: a little girl with serious brown bangs over her eyes and a middle-aged man, his charcoal suit hanging on him lopsidedly.
Or:
A 5-year-old girl wearing a floaty pink dress, her blue eyes wide, held her father’s hand as he led her down the cobblestone street of Paris, past Nicholas Flamel’s house.
In both of these latter versions, we can see the people and the place much more clearly. It would be even more clear if we could add another sentence describing the sensations of taste or sound or touch or smell that the two were feeling. In other words, the subtle placement of physical details in all five senses is the key to bringing your writing to life.

Easier said than done, right? Wrong! Here are some obvious places to inject more details into your writing:

1. In Names

We’ve been talking a lot about names the past few weeks (here, here, and here). Well, that’s because they’re so important—in real life, when we meet someone new, we typically learn their name. It should be the same in writing. Names are the one universal part of human experience. So use them!

2. In Character Descriptions

Introduce new characters by giving us more than just hair color/eye color. Sure, their physical appearance is important, but as someone once told me, “You don’t choose to be pretty. You’re born that way. It’s what you do with your looks that counts.”

So, in the same way, go beyond a character’s looks and focus on a key detail like a favorite concert t-shirt or the Beats headphones and pink iPod a character incessantly uses. Doing so makes that character come to life as a multidimensional person. For fantasy, use the wooden carved necklace a hunter never takes off or the moon-white earring of an assassin or the curved scars on a princess’ cheek. All of these little details can cut to the core of the personality of your character in seconds.

3. In Setting

Introduce each new setting using a minimum of two senses (usually sight would be essential). That means every time you have a new scene or your characters go to a new place or even enter a car, you should take a few seconds to describe the white leather lining of the seats, the peeling aqua paint, the smell of Chinese takeout lingering in the baby’s car seat. Let the place become real in your mind’s eye, then describe it so your readers can be engulfed by your story.

4. In Dialogue

Pepper your dialogue with gestures and descriptions. Make your characters interact with the setting: have your cleanliness-obsessed astronomer fiddle with her bottle of sanitation gel. Let your Rangers move around, checking that the horses are saddled properly, that the sentries are distracted.

Also, give your characters habitual gestures and hand motions to illustrate their speech—make your evil villain’s sidekick have a nervous habit of nodding, or maybe have your drama queen fiddle with her eyebrows when she’s nervous.


Whatever you do, add detail. Go back to each page of your writing and make sure you’ve added the necessary physical details so that, to your readers, your writing happens in a real place with real people. I guarantee you that you’ll learn a lot more about your story and your characters than you expect.

Can you think of any details you’ve read in stories lately that really stood out to you? Or what about in your own writing—written any cool details you’d like to share?


All photos courtesy of PublicDomainPictures.

Friday, March 30, 2012

A Recipe for a Dark Lord

In the last post, we talked about how to kill off our villains. However, that doesn't help anything if we don't have a villain to kill off in the first place!  Before we begin, though, why do you need a villain at all? 

Here's why: every story is only as good as its villain. The villain is the one who opposes the hero, who prevents him/her from meeting his/her goals. Without the villain, your story has no conflict—no purpose. Without the villain, your hero could do and have whatever he wanted, instantly, without any obstacles. Without a villain, your story would be--prepare yourself!--boring.

Okay, so you need a villain. That still leaves an important question: how does one go about creating a Dark Lord of the Universe? After all, sometimes it can get a little tough to think of a really evil villain on your own. That’s where this post comes in. I decided to mix and stir and bake an arch-evil-villain, so that all of you can read my recipe, be impressed by all the hours I spent slaving over a hot computer, and bake your own villains.

So, without further ado: a recipe for creating your very own Dark Lord.

4 cups goal
3 cups motivation
6 tablespoons backstory, sifted
2 handfuls minor villains
1.5 teaspoons weakness
½  cup accessories
1 pinch gold or lapis lazuli

Preheat the oven to 873 degrees Celsius (1,603.4 Fahrenheit).

In a large black bowl, combine goal, motivation, and backstory. Blend at light speed for ten minutes, until dough forms blackish lump. Should have the same consistency throughout

(Note: the villain should want something—his goal—that is directly opposite what the hero wants. Your villain must have a good reason for wanting this goal—a motivation. Usually, the motivation is not isolated in space and time, but is the result of the villain’s history and upbringing—his backstory. You need all three of these elements to make the villain believable.)

In a separate, smaller bowl, stir minor villains until thawed. Then quickly fold into the main batter until completely engulfed.

(Note: minor villains are important because your hero always, always, always needs opposition. Without opposition, there’s no suspense or tension or conflict in your story. In other words, it’s boring. But, hey, your arch-villain can’t be everywhere at once, can he? So that’s where the minor villains come in. Minor villains provide conflict against the hero in minor situations. Usually, they’re tied to the main villain and the main conflict of the story as well.)

Add the weakness and knead carefully, spreading weakness throughout the whole lump. This is a most delicate phase—too many weaknesses will make the dough fall apart, but too few will make it dry and fossilized.

(Note: in other words, your villain can’t be all-powerful. He needs to be relatable, and the way to do this is to bring in weaknesses. Often, you can find his/her weaknesses if you dig around enough in the villain’s past.)

Once weaknesses have been kneaded in, sprinkle accessories on top. This is the point in the recipe where you can add your own distinct flair: the curling walrus moustache, the pocketwatch that doubles as a sword, the bright red hair standing on end, or the evil villain cape of awesomeness, for example.

Bake for 1,095 days in the back burner of your mind. Remove from oven and let sit. Should be burned black around the edges.

If desired, add a pinch of gold or lapis lazuli for effect. Serve frozen or boiled in the lava of revenge.

Feeds 1 story.

Tuesday, April 26, 2011

Faith within Fantasy

At last {well, after two posts, that is}, we come to the crux of this site: Christ as reflected in the realm of Faerie and the genre of fantasy.

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Here's the bottom line: God is the Master Storyteller.

Not only is He the Word {John 1:1}, but God created using words {Genesis 1}. Also, God chose to let His Word, the Bible, be written partly as story & narrative. Jesus Christ taught the crowds using parables, or "imaginary" - but meaningful - stories. So we see that God is first among all writers, and as such, all writers take their cue from God Himself. An amazing responsibility indeed.

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What about fantasy and faith?

First, fantasy is defined as "The activity of imagining things that are impossible or improbable."

With that in mind, some of the Bible seems like fantasy - just look at the dragon in Revelation, the fiery serpents in the wilderness in Numbers, and seemingly "magical" events like water turning into wine throughout the Bible. But what both writers and readers of fantasy should remember is that, in God's hands, the "impossible" is always "possible."

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What does that mean for us, though?

Well, as fantasy writers, we can know that imagining the "impossible" is actually a reflection of God's own creative power and God's perfect imagination. So dream big, create, write, read, & delight in mirroring a small sliver of the nature of God.


Two final words:

1 Corinthians 10:31 ~ "So whether you eat or drink, or whatever you do, do all to the glory of God."

Colossians 3:17 ~ "And whatever you do, in word or deed, do everything in the name of the Lord Jesus, giving thanks to God the Father through Him."

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